Show a basic storage type to handle a simple RGB raster graphics image, and some primitive associated functions.
If possible provide a function to allocate an uninitialised image, given its width and height, and provide 3 additional functions:
- one to fill an image with a plain RGB color,
- one to set a given pixel with a color,
- one to get the color of a pixel.
#include <iostream> #include <boost/gil/gil_all.hpp> int main() { using namespace boost::gil; // create 30x40 image rgb8_image_t img(30, 40); // fill with red rgb8_pixel_t red(255, 0, 0); fill_pixels(view(img), red); // set pixel at 10x20 to blue rgb8_pixel_t blue(0, 0, 255); view(img)(10, 20) = blue; // read the value of pixel at 11x20 rgb8_pixel_t px = const_view(img)(11, 20); std::cout << "the pixel at 11, 20 is " << (unsigned)px[0] << ':' << (unsigned)px[1] << ':' << (unsigned)px[2] << '\n'; }
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